A crack in time weapons
The camera can be very uncooperative at times and can make combat and platforming very difficult. The time mechanic is a welcome addition that is the true driving force of Clank’s sequences.īoth Ratchet and Clank do suffer from the same issues. These later puzzles will require your copies to do multiple actions each in order to open the door at the end. As you progress you will face more and more thought provoking puzzles. Once you stop that, you begin recording on the other pad and can see a copy move to the button and press it which opens the door for you.
You must move Clank onto a time pad and begin recording an action like holding down a button. At certain points in Clank’s levels he will have to make copies of himself to open a door. He does however have a great new time mechanic. Unfortunately Clank doesn’t have a trash talking robot companion and his one-liners are…well…less than stellar. They open up fun new platforming elements that for the most part work very well.
They allow hover off of ledges, hit jumps, and overall increase your movement speed through the game while in use. Finally Ratchet’s newest toy is his Hoverboots. Zurkon lives only to kill” or “You dare to hurt measly furball?” This is of course a testament to the great sense of humor R&C: ACIT has. The reason I liked his so much was his one-liners to enemies like “I shall let you live little alien…psych! Mr. Zurkon, a trash talking robot companion who would attack all who opposed him. There are familiar feeling weapons, and then there are weapons like the Rift Inducer 5000, a weapon that opens a hole to another dimension allowing “Fred” to grab and eat your enemies.
#A crack in time weapons series#
Each weapon has its own unique abilities and each it fun to use and highly destructive as fans of the series have come to expect. On the ground however Ratchet has access to his arsenal of ridiculous weapons. In space combat is fairly dull as enemy ships are very easy to defeat. Instead of simply warping from location to location, Ratchet can explore each system using his ship and land on moons for collectibles or land on planets and stations to progress the story. The final hour is the true action packed climax you’d expect, ending with one of the more memorable and emotional ending I have ever seen. The story moves at a good pace and will last around 9-12 hours depending on how many of the collectables you want to gather. Clank is the key to its use and he must gain control before Nefarious does. Nefarious is trying to take control of The Great Clock, a device built at the exact center of the universe (give or take 50 feet) designed to maintain the fabric of time and space. A Crack in Time follows Ratchet as he searches the galaxy for his best friend.Īlong the way you will meet both familiar and new characters alike as you attempt to find Clank and stop my personal favorite R&C villain, The Evil Doctor Nefarious. After finally defeating him, Clank was stolen by the Zoni for purposes unknown to Ratchet. Ratchet and Clank were out to stop Percival Tachyon, the last of the Cragmites who were responsible for nearly wiping out the Lombax race and forcing the rest into an alternate dimension. In 2007 the first Playstation 3 R&C game was released starting the Future story line. The Ratchet and Clank series has been one of the most respected and loved series ever to grace the Playstation platform.